Spriggy

Mobile App - Homescreen Testing

Introduction
The Spriggy app allows parents to allocate money to their child's prepaid Visa card, encourage saving through savings goals and follow their transactions in app. Children can use their card to make purchases online or in-store, wherever Visa is accepted. 

Goal
To rapidly validate assumptions made during a UI redesign of an existing product created without prior in depth research.

Responsibilities
Test Preparation.
Unmoderated Testing.
Result Analysis.
Creation of deliverables.

Team
This project was undertaken by me within Spruce Design.

1. Preparation
I created a lightweight, unmoderated, testing plan for three prototypes with alternate UI in order to get insights on the ui specific workflows within the app.

2. Testing
By using UserTesting I was able to quickly facilitate unmoderated tests with 6 users and have the session recordings back within a matter of hours.

2. Testing
By using UserTesting I was able to quickly facilitate unmoderated tests with 6 users and have the session recordings back within a matter of hours.

3. Result Analysis
For each test session I logged the user’s behaviours in a data-log format. This allowed me to record each of the user's actions precisely and analyse the results after each session in a short period of time to receive quantitative insights.

4. Summary
By summarising and comparing each of the user’s wins and losses per workflow I was able to validate if the assumptions made were correct. The key findings from the analysis were Call-to-Action buttons did not match the user’s task behaviours and that clarity of labeling was lacking.

4. Summary
By summarising and comparing each of the user’s wins and loses per workflow I was able to validate if the assumptions made were correct. The key findings from the analysis were Call-to-Action buttons did not match the user’s task behaviours and that clarity of lableing was lacking.

Next Steps
Create further screens within prototype to further test other user task workflows with the intended target audience and observe their relationships with the existing, prototyped features.